12 #pragma implementation
15 #include "CLHEP/Vector/defs.h"
16 #include "CLHEP/Vector/Rotation.h"
17 #include "CLHEP/Vector/LorentzRotation.h"
34 double bet =
b.beta();
35 double bet2 = bet*bet;
53 double epsilon)
const {
54 return distance2( lt ) <= epsilon*epsilon;
58 double epsilon)
const {
59 return distance2( lt ) <= epsilon*epsilon;
void decompose(Hep3Vector &boost, HepAxisAngle &rotation) const
double distance2(const HepRotation &r) const
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
double howNear(const HepRotation &r) const